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Used to model interactions between vehicles as a strategic game where each "player" (vehicle) tries to optimize its outcome.
Detail how the "trust" score is calculated and how it modifies the AV's decision-making logic. 10161x
Introduces a way for vehicles to evaluate the reliability and behavior of surrounding drivers, helping the AV decide whether to be cooperative or aggressive. Used to model interactions between vehicles as a
You can find the full text or citation details for this specific paper on SpringerLink or via ResearchGate . 10161x