For switching between different characters or "scenes."
Includes a wide array of pre-set motion-captured or hand-keyed animations that users can toggle or sequence. [3D] Play Room – NekoPoi
The simulation uses a "point-and-click" or "drag-and-drop" mechanic where specific areas of the character or environment trigger unique animations. For switching between different characters or "scenes
The interface is designed to be unobtrusive, often featuring: [3D] Play Room – NekoPoi
There is no linear objective; the focus is entirely on experimentation with the available tools and poses. User Interface (UI)