Banana-shooter-internal-master.rar -
: Your .unity3d files must be named source.unity3d for the game to load them.
: If the "internal" label refers to a DLL-based mod menu, development involves:
To develop or extend this specific project, you will likely focus on these three pillars: banana-shooter-internal-master.rar
: Every model requires a config.json file in the same directory to define its metadata.
💡 : When building models, ensure your prefabs are placed in the AssetBundles/Source directory before exporting, as the SDK is designed to process multiple assets from this location simultaneously. : Your
Common framework used to load internal mods into Unity games.
Use the "Build Asset Bundles" button and verify the output in the File Explorer. Common framework used to load internal mods into Unity games
Are you looking to , or are you trying to compile the source code into a usable DLL for the game? Create Custom Models — Banana Shooter 0.1 documentation