Developing for the PlayStation's 2MB of RAM required unconventional "hacker culture" techniques.
: The team actually "hacked" the original PlayStation libraries, erasing unused portions of code to reclaim tiny amounts of extra memory for the game. Crash Bandicoot [SCUS-94900]
Released in 1996, is far more than just a 3D platformer; it was the "crucible" that forged the philosophy of developer Naughty Dog . The game was designed to give Sony's new PlayStation a mascot capable of competing with Mario and Sonic. Technical "War Stories" Developing for the PlayStation's 2MB of RAM required