Dead | Cells

Players control the "Prisoner," an amorphous mass of cells that reanimates a decapitated corpse.

Runs are defined by "Builds" utilizing two weapon slots, two skill slots (e.g., turrets, grenades), and passive Mutations .

The game takes place on a diseased island ravaged by "The Malaise," a plague that turns inhabitants into undead monsters. dead cells

The game's loop centers on a cycle of "Kill, Die, Learn, Repeat".

While weapons and items are lost upon death, players can spend a currency called Cells at the end of each level to unlock permanent upgrades, such as health flasks or new weapon blueprints. Players control the "Prisoner," an amorphous mass of

is a critically acclaimed 2018 action-platformer that blends the "permadeath" and procedural generation of roguelikes with the progressive exploration and ability-based progression of Metroidvanias . Often dubbed a "RogueVania," the game has sold over 10 million copies across PC, consoles, and mobile platforms. Core Gameplay Mechanics

Storytelling is largely environmental and non-intrusive, told through lore rooms, text logs, and interactions with NPCs like the mysterious Collector . The game's loop centers on a cycle of

Features tight, responsive "Souls-lite" combat where timing, dodging (using invincibility frames), and parrying are critical.