Deathwatch: Core Rulebook Here
: Combat engineer focused on maintaining armor and vehicles.
: Battle-psyker who uses powerful psychic abilities to devastate foes or protect allies.
: Each character has a personal and Chapter-based "Demeanor" that provides role-playing hooks and mechanical benefits when acting in accordance with their nature. Recommended Starting Resources Deathwatch: Core Rulebook
: Marines can operate in "Solo Mode" for personal bonuses or "Squad Mode" to utilize team-wide abilities that require coordination.
: Combat medic responsible for the squad's physical well-being and gene-seed recovery. Essential Rules for Missions : Combat engineer focused on maintaining armor and vehicles
Players choose a (e.g., Ultramarines, Space Wolves, Blood Angels) and a Specialty , which acts as a character class:
: Characters do not purchase gear with currency; instead, they are allotted "Requisition" points based on their mission's importance to outfit themselves with specialized wargear. Character Creation & Specialties Recommended Starting Resources : Marines can operate in
The is the foundational manual for the Deathwatch tabletop role-playing game, allowing players to take on the roles of elite Space Marine veterans from various Chapters serving the Inquisition. Originally published by Fantasy Flight Games and later licensed through Asmodee, this 400-page book utilizes a percentile (d100) system to represent high-stakes missions against the galaxy's deadliest alien threats. Core Gameplay Mechanics