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The development of Elizabeth was a massive undertaking by Irrational Games, involving four key women to bring her to life:

Elizabeth’s AI was built to make her feel "alive" by interacting with the environment independently of the player. Dr.Pineapple_-_Animations_-_Elizabeth_BioShock_...

: She scans her surroundings with dozens of focal points, reacting to objects, music, and events, such as her famous dancing scene on Battleship Bay . The development of Elizabeth was a massive undertaking

: Courtnee Draper provided Elizabeth’s voice, often influencing the character’s direction with her performance. : The team used hand-keyed animations and exaggerated

: The team used hand-keyed animations and exaggerated facial features (inspired by Disney and Pixar) so players could read her emotions from a distance. Innovative Animation & AI

: Developers used subtle physical cues and postures to communicate her evolving relationship with the protagonist, Booker DeWitt . Legacy in the Animation Community