: A massive solo campaign mode was introduced, providing a narrative-driven way to conquer the planet.
: Version 0.3.x introduced significant refinements to military units. Players had to manage "Command Points" and supply lines carefully; straying too far into the deep desert without proper logistics often resulted in losing entire divisions to dehydration or Shai-Hulud (the Great Sandworm). Dune.Spice.Wars.v0.3.13.18762.Early.Access.zip
: This version utilized a "Spice Tax" or "Imperial Basin Levy" system that forced players to constantly balance selling spice for Solari (gold) versus stockpiling it to appease the Spacing Guild and the Landsraad. : A massive solo campaign mode was introduced,
: House Corrino (the Emperor) and House Ecaz were added in later major updates. Dune.Spice.Wars.v0.3.13.18762.Early.Access.zip