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: Players could "pin" a specific successful interaction (like a secret conversation at school) so that in the next loop, the protagonist "remembers" it, unlocking advanced dialogue options immediately without repeating the prerequisite steps.

Design a for "studying" or "chores" to boost stats.

: It leans into the core mechanic where the same day starts over and over.

Since the game involves repeating the same day and making subtle changes to character interactions, a visual timeline would help players manage the complexity of their choices.