Evil.nun.the.broken.mask.good.or.bad.kid.early.... < TRENDING × VERSION >

If Sister Madeline catches you on your final day, you face grim punishments:

The game differentiates between successful escapes (Good Endings) and failure scenarios (Bad Endings/Game Overs). Good Endings (Escapes)

After a few minutes of "behaving," the achievement will pop, signifying you are a "proper, respectful child" in Madeline's eyes. Good vs. Bad Endings Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....

A major rescue mission where you craft a balloon to save yourself and other trapped children.

Hiding inside or on top of the laundry van to be driven out of the school. If Sister Madeline catches you on your final

In , the concept of being a "Good" or "Bad" kid is central to both gameplay mechanics and specific achievements. While most of the game focuses on surviving Sister Madeline, how you behave—or choose not to behave—determines your fate and rewards. The "Good Child" Achievement

You are forced to work forever in the school’s laundry. Bad Endings A major rescue mission where you

Reveals Sister Madeline’s backstory and the protagonist's identity after you reassemble all mask pieces. Bad Endings (Game Overs)