Fe Annoying Sound Controll Script *op* | Hydrog... · Popular & Official
Only allows sounds to play if they are within a specific stud radius of your character.
Instantly stops all active sounds in the workspace for the local player.
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard FE Annoying Sound Controll Script *OP* | Hydrog...
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Prints the ID of every sound played in the console so you can identify the source of annoying music. Only allows sounds to play if they are
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)
Select a specific user and silence all sounds parented to their character or tools. Copied to clipboard Are you targeting a specific
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