Since this version is relatively stable, ensure any new logic is injected into the UpgradeTree or RobotPrefab scripts to avoid breaking the existing physics engine.
It leans into the game’s engine strengths by making the literal "mess" on the floor a tactical tool. 4. Custom "Commentator Trigger" Mod If you are drafting this for a mod or a specific file edit: Feature: Add a "Clutch" trigger for the Commentators.
Press a hotkey to increase attack speed and movement by 50%. FiИ™ier: Clone.Drone.in.the.Danger.Zone.v1.3.1.3...
If a limb (arm or leg) is sliced off, it remains on the arena floor as a "physics object."
A new utility projectile or strike that manipulates the environment. Since this version is relatively stable, ensure any
It sounds like you're looking to enhance a specific build or mod for (v1.3.1.3). Given the game's focus on arena combat, voxel destruction, and robot upgrades, a "solid feature" should lean into the core loop of survival and spectacle. Here are a few feature concepts tailored for that version: 1. The "Reassembly" Kinetic Passive
A powerful offensive buff that punishes the player for staying in it too long. Custom "Commentator Trigger" Mod If you are drafting
Perfect for clearing a wave of Archers quickly, but if you don't toggle it off, you’ll literally melt into a pile of scrap. 3. Voxel Gravity Well (Arrow/Hammer Upgrade)
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