You can set minimum and maximum quotas for almost all resources directly from the Resource Window or individual building windows.
For a full list of technical fixes and performance optimizations, you can view the official Farthest Frontier v0.8.0 Changelog on the Crate Entertainment Forum. Farthest Frontier - V0.8.0 Patch Preview
Compost Yards now have settings to automatically deposit fertilizer in fields based on fertility levels. Gameplay Optimization Tips
The content for focuses on significant improvements to villager AI, town customization, and management systems. This update, released in November 2022, aimed to streamline mid-to-late game micromanagement while adding more decorative options. Key Features & Changes
Values in the Professions Window can now be adjusted in larger increments (Shift+Click for 10, Ctrl+Click for 100).
Villagers now favor housing closer to their workplace. New Management Tools:
The Flatten Tool was significantly buffed in this version, making it much more effective at preparing uneven terrain for construction.
File: Farthest.frontier.v0.8.0.zip ... May 2026
You can set minimum and maximum quotas for almost all resources directly from the Resource Window or individual building windows.
For a full list of technical fixes and performance optimizations, you can view the official Farthest Frontier v0.8.0 Changelog on the Crate Entertainment Forum. Farthest Frontier - V0.8.0 Patch Preview File: Farthest.Frontier.v0.8.0.zip ...
Compost Yards now have settings to automatically deposit fertilizer in fields based on fertility levels. Gameplay Optimization Tips You can set minimum and maximum quotas for
The content for focuses on significant improvements to villager AI, town customization, and management systems. This update, released in November 2022, aimed to streamline mid-to-late game micromanagement while adding more decorative options. Key Features & Changes Gameplay Optimization Tips The content for focuses on
Values in the Professions Window can now be adjusted in larger increments (Shift+Click for 10, Ctrl+Click for 100).
Villagers now favor housing closer to their workplace. New Management Tools:
The Flatten Tool was significantly buffed in this version, making it much more effective at preparing uneven terrain for construction.
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.