File: Primrosedungeon2_testbuild2.2.1.zip ... -
: Integration of "Meta-Progression," where losing a run still grants currency for permanent upgrades.
Is there a (like a crash or a balancing issue) you want me to analyze? File: PrimroseDungeon2_TestBuild2.2.1.zip ...
: Optimization of the command buffer to ensure frame-perfect dodges or parries. 📜 Narrative & Lore : Integration of "Meta-Progression," where losing a run
: A move toward "hit-stop" mechanics to provide better tactile feedback (game feel) during dungeon crawls. 🛠️ Technical Improvements in 2.2.1 : Integration of "Meta-Progression
Are you the creator of this file or a tester ? What engine is this built in (Unity, Godot, Unreal)?
If you are the developer or a lead tester, we can expand this "deep piece" by focusing on specific areas: 📊 Option A: Technical Documentation