: Instructions for how light interacts with the rock surfaces.
: Geometry for various environments (mountains, plains, underwater).
: DLL files (like UnityPlayer.dll or OgreMain.dll ) that provide the underlying framework for graphics and physics.
: A directory (often named RockSimulator_Data ) containing the game’s compressed assets, including:
(or equivalent): The primary executable file used to launch the simulation.
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone).
: Instructions for how light interacts with the rock surfaces.
: Geometry for various environments (mountains, plains, underwater).
: DLL files (like UnityPlayer.dll or OgreMain.dll ) that provide the underlying framework for graphics and physics.
: A directory (often named RockSimulator_Data ) containing the game’s compressed assets, including:
(or equivalent): The primary executable file used to launch the simulation.
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone).