Butchery and Bias | Call of Duty: World at War at 10 - HeadStuff
While there are many retrospective articles about the 2008 title, one of the most interesting "blog" style accounts comes from a former Treyarch level designer at Monster-clip . He provides a behind-the-scenes look at the development of the game's opening mission, (internally called "Makin"). 🛠️ Developer Insights & Cut Content
: The first mission was designed from paper to near completion by a single designer before he moved to Infinity Ward mid-development.