Updates to the Point at and Maintain Distance maneuver simplified how hovercraft and planes interact with targets, making it easier to keep your glass cannons at their optimal range.
For official details and technical discussions on these logic systems, you can check the official From the Depths Wiki or browse community-made logic templates on the Steam Workshop. From the Depths Free Download (v3.5.9.4)
The AI now has more nuanced Target Prioritization cards, letting you set specific "weights" for targets based on their volume, speed, or distance, ensuring your fleet doesn't waste heavy fire on small drones. Updates to the Point at and Maintain Distance
This version added components like the "Custom Axis" and "Event" nodes, allowing players to trigger specific actions (like firing a weapon or deploying a drone) based on precise conditions, such as target distance or orientation. This version added components like the "Custom Axis"
version 3.5.9.4 (stable) introduced several key features, primarily focusing on Breadboard and AI logic enhancements.
Significant under-the-hood changes reduced the "stutter" during large-scale fleet battles, particularly improving how the game calculates physics for sub-constructs like turrets and spin-blocks.