Gamemaker: Studio Course Level 2 Review
Below is a structured examination paper designed for this level. Part 1: Technical Vocabulary (Multiple Choice)
2 Game Maker Creating folders and keeping your work organised
Local variables use the var keyword and are discarded after the script ends. B GameMaker: Studio Course Level 2
A) To make one object follow another on screen.
The exam paper focuses on intermediate game development concepts, building upon the fundamentals of sprites and basic movement. This level typically covers advanced mechanics like parenting , pathfinding , and local variables . Below is a structured examination paper designed for
Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)
Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C The exam paper focuses on intermediate game development
Parenting allows for "Inheritance," saving time by not repeating code for similar objects. D