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Klass Kalendarnoe Planirovanie: Goriachev Informatika 2

To implement this planning effectively, educators often use the following materials:

The calendar planning for "Informatics in Games and Problems" (2nd Grade) typically follows a 34-hour annual schedule (1 hour per week) aligned with Federal State Educational Standards (FSES). Core Curriculum Breakdown

Identifying object properties (color, shape, size). Describing and comparing objects. goriachev informatika 2 klass kalendarnoe planirovanie

Understanding the "composition" of an object (parts and wholes). Introduction to symmetry and coordinate grids. Sequential actions and their order. Reverse actions. Developing linear algorithms. Introduction to branching (choice) in algorithms. Quarter 3: Sets (Sets of Objects) (11 hours) Elements of a set and methods for defining them. Comparing sets and finding their intersections. Negation of properties. Quarter 4: Logical Reasoning & Review (8 hours) True and false statements. Building logical "if... then..." constructions. Final review and summary projects. Recommended Teaching Resources

: Comprehensive instructions for grades 1–4 from the original authors. To implement this planning effectively, educators often use

: Includes detailed lesson developments, games, and multi-level tasks.

: The primary student materials published by Balass. Understanding the "composition" of an object (parts and

: Digital versions of the planning that can be downloaded or viewed online.