New narrative branches were added to existing core encounters to keep the variety high during long runs.
As you delve deeper, the Dealer shuffles harder enemies into the deck and deals more Pain or Curse cards upon stage completion.
The developers designed Endless Mode to be compatible with all future official expansions, ensuring new enemies and cards from later DLCs would naturally integrate into the endless pool.
Beyond the primary mode, the v1.3.5 patch introduced several balance tweaks and bug fixes to refine the experience:
The update added substantial new content to the base game's pool:
The "Injury" trait in Endless Adventures was updated for better clarity, and gold costs were added to the Last Hope and Lost Hope weapons.