The "combat" in Exocolonist is actually a card game based loosely on poker rules.
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace I Was a Teenage Exocolonist [0100808018268800][...
I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna The "combat" in Exocolonist is actually a card
Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist Developed by Northway Games and published by Finji,
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity:
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics