Rare "Safe Rooms" found in levels like the Poolrooms or The Snackrooms where players can trade surplus items for permanent upgrades, such as increased flashlight battery life.

Allow players to "Barricade" certain doors temporarily using found items, providing a brief window of safety from chasing entities like the Howler .

Expand the use of Pills by adding a "Panic" state that causes visual distortions or erratic movement if the player's anxiety meter stays high for too long.

Add a "Weight" or "Noise" mechanic where carrying too many items (like extra Almond Water or heavy Radios) makes the player move slower or produce more noise, alerting nearby entities. New Level & Environmental Features

Implement a system where entities can not only hear the player but mimic recent voice clips to lure teammates away.

The version of Inside the Backrooms is an early legacy build. If you are looking to create or implement a new feature for this specific version, here are several gameplay ideas and mechanics based on the existing Inside the Backrooms Wiki and community feedback: Core Gameplay Mechanics

Introduce an entity like the Skin-Stealer that can take the form of a teammate but lacks a nametag or speaks in garbled audio.