: If the server detects a sudden jump in CFrame that doesn't match the expected movement curve, it may "rubber-band" the player back to their previous location.
: Some methods involve an OP Auto Clicker set to a 14ms interval with a middle-mouse click to trigger character state changes that lead to speed glitches. OP Da Hood Speed Bypass (CFrame Speed)
: Advanced server-side scripts can calculate the distance a player travels over a set time (magnitude) and flag anyone moving faster than naturally possible. : If the server detects a sudden jump