Print(game:getservice("soundservice").respectfi... [ Edge ]
The developers scrambled. They looked at the logs and saw that one line of code. They realized that by setting RespectFilteringEnabled to false , they had essentially handed a megaphone to every exploiter and prankster in the game. Make only specific sounds RespectFilteringEnabled?
When the console output true , the city was a masterpiece of sound design. If a player clicked a boombox, they heard their music, but the rest of the server enjoyed the ambient hum of the rain and the lo-fi background track. The city’s "Filtering" was respected; what happened on one player's screen stayed on their screen. print(game:GetService("SoundService").RespectFi...
The "Respect" was gone. Suddenly, a single "Noob" player in the town square equipped a Golden Boombox. On his screen, he pressed . Because RespectFilteringEnabled was now false , the game engine didn't just play the sound for him—it broadcast the sound ID to the server, which then dutifully told every other player to play it, too. Within minutes, Cyber-City turned into a sonic nightmare: The developers scrambled
Players began to leave. The city’s carefully crafted atmosphere was replaced by the sound of 1,000 exploding ducks. Make only specific sounds RespectFilteringEnabled
print(game:GetService("SoundService").RespectFilteringEnabled)
One player found a "Loud Screaming" audio ID. Because the city was no longer filtering sound playback, the scream echoed into the ears of all 50 people in the server simultaneously.