Gist
  • Products
    Business Messenger

    Support and engage customers with chat, messages, and more

    Inbox

    Deliver top-notch support with a collaborative, efficient Inbox

    Knowledge Base

    Create multilingual help content for a global audience

    Support Bot

    Let AI respond to questions that get asked over and over

    Outbound Messages

    Drive growth with targeted in-app messages

    Customizable Bots

    Qualify leads, and grow your pipeline with custom bots

    Product Tours

    Create interactive guides to onboard new sign-ups

    Surveys

    Capture and automatically act on valuable customer insights

    Customer Data

    Leverage your customer data to personalize every interaction

    Email Marketing

    Deliver top-notch support with a collaborative, efficient Inbox

    Marketing Automation

    Orchestrate multi-channel lifecycle campaigns with ease

    Event Tracking

    Autotrack clicks, form submissions, page views, and more

    Deals

    Keep your sales team on track with deal pipeline

    Forms

    Grow your lists, drive sales, upsell, cross-sell & more

    Meetings

    Schedule meetings faster and forget the back-and-forth emails

    Mobile Apps

    Use iOS and Android apps to talk to customers almost anywhere

  • Pricing
  • Integrations
  • Testimonials
  • Blog
  • Log in
  • Sign up
Featured Post

11 of the Best Sites to Get Free Icons

The Social Agency The Social Agency
Marketing

Roblox - Advanced Gun Store System | (free)

local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData.WeaponCatalog) -- Listening for the client to ask to buy a weapon BuyWeaponEvent.OnServerEvent:Connect(function(player, weaponName) local weaponData = WeaponCatalog[weaponName] -- 1. Verify the item actually exists in our data if not weaponData then return end local cash = player.leaderstats.Cash local price = weaponData.Price -- 2. Verify the player has enough money (Server-side sanity check) if cash.Value >= price then local sourceGun = ServerStorage.ShopWeapons:FindFirstChild(weaponName) if sourceGun then -- Deduct the cash cash.Value = cash.Value - price -- Clone the tool and put it in the player's backpack local newGun = sourceGun:Clone() newGun.Parent = player.Backpack print(player.Name .. " successfully purchased a " .. weaponName) else warn("Gun model not found in ServerStorage: " .. weaponName) end else warn(player.Name .. " does not have enough cash.") end end) Use code with caution. Copied to clipboard 🎯 System Highlights

This system handles game currency, secure server-side purchasing to prevent exploiters, and weapon inventory distribution. 🛠️ Step 1: File & Folder Structure Roblox - Advanced Gun Store System (FREE)

Before writing any code, set up these folders in your Roblox Studio window to ensure everything links properly: 📂 ServerStorage 📂 ShopWeapons (Place your actual Gun Tools here) 📂 ReplicatedStorage " successfully purchased a "

game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local cash = Instance.new("IntValue") cash.Name = "Cash" cash.Value = 5000 -- Starting cash for testing cash.Parent = leaderstats end) Use code with caution. Copied to clipboard 📄 Step 3: Weapon Data Module " does not have enough cash

local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script

Buying and Equipping Tools From A Shop - Developer Forum | Roblox

Popular Posts

  • Reveries
  • 8liam.7z
  • 78875x
  • Ma.7z
  • Breast

One platform, one price.

You shouldn’t need to pay for separate platforms for live chat, knowledge base, chatbots, email marketing, automation and more.

Gist replaces 8+ tools for the price of one.

Get started for FREE

Gist

Marketing, sales, and support software that helps your business grow without compromise.

  • Privacy|Terms of Service

Products

  • Pricing
  • All Features
  • Live Chat
  • Custom Bots
  • Support Bots
  • Knowledge Base
  • Surveys
  • Email Marketing
  • Marketing Automation
  • Meetings
  • Popup Forms
  • Event Tracking

Use Cases

  • SaaS
  • E-Commerce
  • Marketing Agency
  • Business Services
  • Consumer Services
  • Home Services
  • Publisher

Resources

  • Blog
  • Workflow Templates
  • Compare Gist
  • Migrate to Gist
  • Support Docs
  • Developer Docs
  • Integrations
  • Status
  • Feature Requests
  • Partner with Gist
  • Security

© 2026 Leading Vista