: All purchases are handled through RemoteEvents and RemoteFunctions on the server to prevent exploiters from giving themselves free items.

: Use a server script to listen for the PurchaseItemEvent . This script checks if player.leaderstats.Currency.Value >= itemPrice , deducts the cost, and clones the item into the player's Backpack .

: Supports multiple ways to open the shop, including on-screen buttons, proximity prompts (interactable NPCs), and touch-based triggers.

: Create your Shop Frame and include a UIGridLayout to keep item buttons organized. Add a LocalScript to handle button clicks and UI visibility.