: The script can identify the "Center of Mass" for the remaining tower. It highlights the most load-bearing block in red; once you click it, the tower's physics engine calculates a guaranteed collapse.

-- Conceptual snippet for removing a targeted block local function removeBlock(targetPart) if targetPart and targetPart:IsA("BasePart") then targetPart.CanCollide = false targetPart.Transparency = 0.5 -- Ghost mode to see what was removed -- Optional: Apply a small impulse to trigger physics update targetPart:ApplyImpulse(Vector3.new(0, 5, 0)) end end Use code with caution. Copied to clipboard

While the full execution depends on the specific Jenga game's architecture (such as whether blocks are stored in a Workspace folder named "Tower"), the logic typically follows this pattern:

: To avoid detection by basic anti-cheats, the script simulates the removal on the client-side first to ensure the tower falls in the desired direction before sending the position update to the server.