: Sequences multiple unique animations (e.g., 4-hit combo) with increasing damage or a final knockback effect.
: Uses Raycasting or Region3 instead of basic .Touched events to ensure hits only register during active animation frames. Defensive Maneuvers : Blocking : Reduces or negates incoming damage.
: Hit targets enter a "stun" state, preventing them from attacking for a short duration.
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Roblox - New Advanced Combat/fist - System
: Sequences multiple unique animations (e.g., 4-hit combo) with increasing damage or a final knockback effect.
: Uses Raycasting or Region3 instead of basic .Touched events to ensure hits only register during active animation frames. Defensive Maneuvers : Blocking : Reduces or negates incoming damage. Roblox - New Advanced Combat/Fist System
: Hit targets enter a "stun" state, preventing them from attacking for a short duration. : Sequences multiple unique animations (e