[s9e6] Trouble Brewing 90%

If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.

The Drunk is the most powerful tool for the Storyteller in this script. Use it to provide slightly off-kilter information that isn't immediately obviously false, forcing the Good team to doubt their "confirmed" info. [S9E6] Trouble Brewing

While "Trouble Brewing" rewards sharing, telling the whole town you are the Fortune Teller on Day 1 is a death sentence. Find one or two people you trust and whisper your findings first. If you are the Poisoner , target players

Use the Spy to feed the Demon information about who the most dangerous Good players are (like the Fortune Teller or Empath ) early on. For the Good Team (Townsfolk & Outsiders) Use it to provide slightly off-kilter information that

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