Identify the existing function you want to change (e.g., getHit in singleton-calculator.js for combat formulas) and rewrite it in your new plugin file to change how the game processes that data. 3. Visual and Audio Features
Every project has a Script folder containing the core game logic.
Go to the Database > Config menu to enable class changes on the battle preparation screen. You can define "Class Groups" to control which classes a unit can promote into based on level or stats.
In unit mode, adjust an enemy's Action Pattern to dictate if they stay still, move only when a target is in range, or actively hunt the player. 2. Creating a Custom Plugin (Advanced)
The software is designed to handle complex mechanics like class changes, transformations, and AI patterns without external scripts.
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