7 - Tekken

TEKKEN 7 maintains the series' signature 3D movement and "four-button" limb-based control scheme, but introduces several pivotal mechanics that define its combat:

: An alternative use of the Rage meter that provides a character with a high-utility, tactical move—often used to extend combos or create pressure. TEKKEN 7

Players utilize these in "poke" strategies—using safe, long-range attacks to chip away at health—and "punishment," which involves capitalizing on an opponent's whiffed or unsafe move. Roster and Legacy TEKKEN 7 maintains the series' signature 3D movement

Understanding TEKKEN 7 requires learning its specific input notation. Rather than using directional letters, the community uses numbers to represent attack buttons: : Left Punch (LP) 2 : Right Punch (RP) 3 : Left Kick (LK) 4 : Right Kick (RK) Rather than using directional letters, the community uses

: Specific moves that allow a player to continue their attack even while being hit by mid or high attacks, though they still take the damage.

: A replacement for the previous "Bound" system, these moves cause opponents to spin and land in a way that allows for extended aerial combos. Notation and Strategy