Unity Вђ“ Idoll [v0.1] 〈LATEST • CHECKLIST〉
This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product.
Implementation of Unity’s Mecanim system for basic idling and movement loops. Unity – iDoll [v0.1]
Use of Shader Graph for stylizing character textures. This title refers to an early-stage project built
Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap virtual idol platform
Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion
Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1)
Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).