Unity Вђ“ Idoll [v0.1] 〈LATEST • CHECKLIST〉

This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product.

Implementation of Unity’s Mecanim system for basic idling and movement loops.

Use of Shader Graph for stylizing character textures.

Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap

Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion

Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1)

Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).

Unity Вђ“ Idoll [v0.1] 〈LATEST • CHECKLIST〉

This title refers to an early-stage project built using the Unity engine . Projects labeled "v0.1" are typically or proof-of-concepts, focusing on core mechanics rather than a finished product.

Implementation of Unity’s Mecanim system for basic idling and movement loops. Unity – iDoll [v0.1]

Use of Shader Graph for stylizing character textures. This title refers to an early-stage project built

Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap virtual idol platform

Plans for multiplayer or cloud-based interaction using Unity Cloud Services . 5. Conclusion

Leveraging the UI Toolkit for lightweight menus. 3. Development Milestones (v0.1)

Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).