To support this system, Blizzard added —neutral, hostile monsters guarding key resources and gold mines. Killing them rewards your Hero with experience and items, forcing players to be aggressive rather than "turtling" behind walls. A Cinematic Narrative Legacy
Echoes of Azeroth: Why Warcraft III: Reign of Chaos Still Rules the RTS Realm WarCraft III: Reign of Chaos
: A coalition of humans, dwarves, and high elves known for strong defensive structures and the versatile "Militia" mechanic. To support this system, Blizzard added —neutral, hostile
: Mysterious forest-dwellers with mobile "Ancient" buildings and units that can shadow-meld into invisibility at night. The RPG Evolution: Heroes and Creeps To support this system
: A relentless force that uses necromancy to swell its ranks and spreads "Blight" to sustain its eerie structures.