Map.txd
These are the primary colors and textures of your models (e.g., wall_diffuse.png , roof_tiles.png ).
Carpet, linoleum flooring, ceiling tiles, wallpaper patterns. 3. File Preparation and Optimization map.txd
local txd = engineLoadTXD("map.txd") engineImportTXD(txd, 2357) -- Replaces textures for object 2357 Use code with caution. Copied to clipboard These are the primary colors and textures of your models (e
Include textures that represent glowing windows or neon signs for night scenes (e.g., sign_night.png ). 2. Suggested Content Themes roof_tiles.png ). Carpet
Keep textures as power-of-two dimensions for better performance (
Once your map.txd is created, you would use it in a script to replace default objects:
Add these to make surfaces look wet, metallic, or polished (e.g., metal_spec.png ).